Merle Dandridge, a celebrity who has had a long career in theater and television, will be reprising her role in Marlene at HBO’s The Last of Us adaptation, based on Variety and Deadline. Dandridge’s casting is very notable because celebrities in video games are seldom presented with the chance to play with their roles in live action out the motion capture stage.
Marlene is key to the way direct characters Joel and Ellie combine together and head off in their zombie road excursion in the first location. It is unknown just how much of this game’s narrative will take over to the tv adaptation, but Dandridge’s scenario is unique.
Just examine the current history of adapting video games for both movie and TV and you’ll be able to see the trend. Whenever a match is attracted to the screen, a Hollywood celebrity appears to be slotted to the lead character. It occurred with casting Jake Gyllenhal at Prince of Persia, Tom Holland at Uncharted, and Alicia Vikander at Tomb Raider. Taylor’s played with Cortana since 2001 from the matches, but Natascha McElhone was initially cast as the character from the series. On account of this pandemic interrupting creation, McElhone needed to resign, and Taylor was introduced back into play with the character she helped produce.
Apart from her ability, Dandridge’s achievement in procuring the role could be attributed to this increasingly frequent use of motion capture in matches. When there’s a celebrity who is physically played with a video game character in cut scenes and voiced them in each other situation, they may also be thought of as a live-action spin on the substance — they have clearly done the job. For today Dandridge and Taylor are outliers, but using much more video game adaptions in route, it might be the beginning of a positive tendency for celebrities who may normally be overlooked.